


ANIMAL AGE PATHFINDER FREE
Link (Ex)Ī druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill.RacesThe Starfinder Roleplaying Game is about more than just meeting aliens-it’s also about playing alien characters.

The druid selects these bonus tricks, and once selected, they can’t be changed. These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). Str/ Dex BonusĪdd this value to the animal companion’s Strength and Dexterity scores. The number noted here is an improvement to the animal companion’s existing natural armor bonus. GMs might expand this list to include feats from other sources. Note that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.Īnimal companions can select from the following feats:Īcrobatic, Agile Maneuvers, Armor Proficiency ( light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus.Īnimal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. Animal companions can select other feats, although they are unable to utilize some feats (such as Martial Weapon Proficiency). Animal companions should select their feats from those listed under Animal Feats. This is the total number of feats possessed by an animal companion. Animal companions with an Intelligence of 3 or higher can put ranks into any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.Īnimal companions can have ranks in any of the following skills:Īcrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).Īll of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions can assign skill ranks to any skill listed below. This lists the animal’s total skill ranks. An animal companion has good Fortitude and Reflex saves. These are the animal companion’s base saving throw bonuses. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. This is the animal companion’s base attack bonus. After its hit points are calculated, add in appropriate bonuses from its Constitution modifier, feats, and so on.

Recalculate hit points for your companion each time it gains additional hit dice. Multiply 4.5 times the number of hit dice your animal companion has and round down. How do I determine hit points for my animal companion?Īnimal companions receive average hit points per hit die. We thought it might be helpful information for a player or GM in adjudicating common problems or questions. The following information is from the Pathfinder Society Organized Play FAQ section. Table: Animal Companion Base Statistics Class Level They remain creatures of the animal type for purposes of determining which spells can affect them. Table: Animal Companion Base Statistics determines many of the base statistics of the animal companion. Animal Companions from Other PublishersĪn animal companion’s abilities are determined by the druid’s level and its animal racial traits.
